Here is a link to the interactive program that I designed and created.
http://dl.dropbox.com/u/44186744/ChristineDayaColorProgram.pptm
Saturday, May 5, 2012
Sunday, April 29, 2012
Week 13
Understanding of Foundational Print
Literacy as well as New Literacies
Our classroom in this day and age has changed
dramatically thanks to technology. These changes have made an extremely
positive impact on literacy. Educators are able to transform their traditional
ways of teaching printed literacy to embracing the ever-evolving ways of “new
literacies”. Though, during this digital age we are flooded with a never-ending
list of new technologies to use, I believe we still must begin with the
fundamentals of printed literacy. Printed literacy is the basis of “new
literacies”, both are a team working together in order to succeed. The new
technology of the twenty-first century has become a great tool for literacy,
however not to negate the importance of print literacy, it has transformed the way
in which students discover literacy.
Technology
has become a major part of our society and our students’ lives. They are
growing up in the digital age, a world where technology is always evolving and
not to take advantage of these tools in the classroom is only hindering our
students. Educators are finding excellent ways of incorporating and utilizing
technology in the classroom. A growing number of educators are beginning or
continuing to implement this idea of “new literacies” in their classes.
Teachers are using blogs, web based programs such as Raz-Kids, and interactive
games to teach students about literacy. These are great tools to provide to our
students because it allows our students to easily collaborate with one another
on assignments or presentations. Students are able to receive instant feedback
from their teacher on their assignments, as well as teachers being able to
easily assess and monitor students’ progress and understanding of the subject
matter. It also enables our students to learn outside of a traditional classroom;
in the present time students have the ability to assess a computer and the Internet
at any point in time. Diverse students or students with different learning
styles are able to have a better understanding of the subject matter with the
implementation of “new literacies” in their classroom. The importance of “new
literacies” in the classroom is just as important as printed literacy. I
believe that printed literacy is fundamentally as important as “new
literacies”, because they go hand in hand. The traditional way of opening up a
book and reading is still very important. With “new literacies” it has become
more exciting and motivating and it reaches out to students with different
learning styles. Print literacy has not become obsolete however it has inspired
new ideas and is bringing in “new literacies” to the classroom and becoming a
greater tool for our students and their future.
With
the implementation of “new literacies” in our classrooms, students are able to
become well-rounded individuals who are able to compete in this “interactive
multimedia environment” that we live in. “New literacies” give students a
broader platform for learning and give our students the skills needed to
succeed in the future. “New literacies” prepares our students to be college and
career ready in this digital world. It gives them the skills to be successful
and the competitive edge for today’s society.
Work
Cited
Hsu, Hui-Yin; Wang, Shiangkwei. (Dec. 2010) The Impact of Using Blogs on College Students’
Reading Comprehension and Learning Motivation.
Interview with Language Arts Teacher
In the beginning of the semester when I first
interviewed the ELA teacher of my elementary school we discusses the importance
of technology and the ideas of “new literacies” implemented into the classroom.
The ELA teacher discussed the lack of use of technology in her classroom, not
because she didn’t want to incorporate it into her class but the lack of
training provided to teachers. Her classroom does have a SMART Board, however
she was not trained in operating it. Making it difficult for her to incorporate
it into her curriculum, which is a problem most educators have. Teachers are
provided with new technology, but without the proper training it is not utilize
to it’s complete potential. From this initial interview, I decided that it was
important to create an ELA lesson that incorporated the use of the SMART Board.
This lesson was intended to allow teachers to easily learn how to operate a
SMART Board as well as implementing “new literacies” in their classrooms. The
SMART Board is now being used more and more in the classroom. Our ELA teachers
are also beginning to use Raz-Kids in their curriculum. Raz-Kids is a web based
guided reading program where students will be reading interactive eBooks. The
students also have the ability to download books and take reading quizzes. This
is a great program because teachers are able to easily assess their students’
progress. It is amazing to see the growth and progress technology brings in the
classroom.
Final Keystone Unit
Implementation and Evaluation
Subject: ELA/Literacy and Art
Students will be using an interactive SMART Board program that will be designed as a spelling game. This game focuses on word identification for the Kindergarten grade level. This lesson is an interdisciplinary lesson linking ELA and Art together. The students will be learning spelling, phonics, color, and basic color theory. Through this interactive game the students will be learning how to spell and identify different colors by hearing how it is pronounced, by identifying the letters, and by hearing how each letter sound like in the word. The students will see an image and must write the words correctly in the given spaces. The students will be able to have instant feedback to see if they have spelled the word correctly by clicking on the button marked “Check answer”. If the student is having trouble with the word, there is a “Hint” button that helps them to sound out the word. Once the students have completed the interactive game they will be assessed by taking a short quiz on the knowledge of the game.
Grade level: Elementary level (Kindergarten)
Standards addressed:
The Arts: Visual Arts
ARTS1: Creating,
Performing and Participating in the Arts
Students will:
actively engage in the process that constitutes creation and performance in the
arts and participate in the various roles in the arts.
ARTS2: Knowing and
Using Arts Materials and Resources
Students will:
be knowledgeable about and make use of the materials and resources available
for participation in the arts in various roles.
ARTS3: Responding to
and analyzing works of Art
Students will:
respond critically to a variety of works in the arts, connecting the individual
work to other works and other aspects of human endeavor and thought.
ELA: English Language
Arts: Listening / Speaking
ELA1.KN.LI3/ELA1.KN.SP4.01: Language for information and
Understanding
Students will: read, write, listen, and speak for information and understanding
ELA2.KN.LI3/ELA2.KN.SP4.01: Language for Literary Response
and Expression
Students will: read, write, listen, and speak for literary response and expression
ELA3.04.WR2/ELA3.KN.SP4.01: Language for Critical Analysis
and Evaluation
Students will: read, write, listen, and speak for critical analysis and evaluation
ELA4.04.WR2/ELA4.KN.SPA: Language for Social Interaction
Students will: read, write, listen, and speak for social interaction.
Literacy Competency Topic – Listening
·
Listen
attentively to spoken language (e.g., books read aloud, rhyming words, songs,
video-and audio cassettes)
·
Listen
attentively for different purposes (e.g., to track individual words as they are
spoken, to gain information)
·
Understanding
and follow oral directions
·
Listen
respectfully without interrupting others
Literacy Competency Topic – Speaking
·
Use
kindergarten-level vocabulary and grammar in own speech
·
Speak for
different purposes (e.g., share ideas or information, retell a story, dramatize
an experience of even)
·
Speak audibly
·
Speak with
speed and expression appropriate for the purpose
·
Take turns
speaking in a group
ELA: English Language
Arts (NYS P-12 Common Core): Speaking and Listening
K.SL.1: Participate
in collaborative conversations with diverse partners about kindergarten topics
and texts with peers and adults in small and larger groups.
K.SL.2:
Confirm understanding of a text read aloud or information presented orally or
through other media by asking and answering questions about key details and
requesting clarification if something is not understood.
K.SL.3:
Ask and answer questions in order to seek help, get information, or clarify
something is not understood.
K.SL.4:
Describe familiar people, places, things, and events and, with prompting and
support, provide additional detail.
K.SL.5:
Add drawings or other visual displays to descriptions as desired to provide
additional detail.
K.SL.6:
Speak audibly and express thoughts, feelings, and ideas clearly.
Technology - Nets For Students
1.
Creating and Innovation
·
Students
demonstrate creative thinking, construct knowledge, and develop innovative
products and processes using technology. Students:
a.
Apply existing knowledge to
generate new ideas, products, or processes.
b.
Create original works as a
means of personal or group expression.
c.
Use models and simulations to
explore complex systems and issues.
d.
Identify trends and forecast
possibilities.
2.
Communication and
Collaboration
·
Students use digital media and
environments to communicate and work collaboratively,
including at a distance, to support individual learning and contribute to the
learning of others. Students:
a.
Interact, collaborate, and
publish with peers, experts, or others employing a variety of digital
environments and media.
b. Communicate information and ideas effectively
to multiple audiences using a variety of media and formats.
c. Develop cultural understanding and global
awareness by engaging with learners of other cultures.
d. Contribute to project teams to produce original
works or solve problems.
3.
Research and Information
Fluency
·
Students apply digital tools
to gather, evaluate, and use information. Students:
a.
Plan strategies to guide
inquiry.
b. Locate, organize, analyze, evaluate,
synthesize, and ethically use information from a variety of sources and media.
c. Evaluate and select information sources and
digital tools based on the appropriateness to specific tasks.
d. Process data and report results.
4.
Critical
Thinking, Problem Solving, and Decision Making
·
Students use critical thinking
skills to plan and conduct research, manage projects, solve problems, and make informed
decisions using appropriate digital tools and resources.
Students:
a.
Identify and define authentic
problems and significant questions for investigation.
b. Plan and manage activities to develop a
solution or complete a project.
c. Collect and analyze data to identify solutions
and/or make informed decisions.
d. Use multiple processes and diverse perspectives
to explore alternative solutions.
5.
Digital
Citizenship
·
Students understand human,
cultural, and societal issues related to technology and practice legal and ethical behavior.
Students:
a.
Advocate and practice safe,
legal, and responsible use of information and technology.
b. Exhibit a positive attitude toward using
technology that supports collaboration, learning, and productivity.
c. Demonstrate personal responsibility for
lifelong learning.
d. Exhibit leadership for digital citizenship.
6.
Technology Operations and Concepts
·
Students demonstrate a sound
understanding of technology concepts, systems, and operations. Students:
a.
Understand and use technology
systems.
b. Select and use applications effectively and
productively.
c.
Troubleshoot
systems and applications.
d. Transfer current knowledge to learning of new
technologies.
Intended results of
the proposed technology integration:
This program is intended to promote the benefits and
versatility that technology brings into the ELA classroom and Art. At this
grade level students are beginning to learn how to identify and spell words.
With the use of the SMART Board and the interactive game the students will
learn to read and write the words. The students will also be gaining knowledge
of basic color theory.
Support and format of
training needed for the effective implementation of the selected technology in
their classrooms:
The teacher must know how to use a SMART Board and Microsoft
PowerPoint to navigate through the program properly. If the teacher does not
know how to use a SMART Board, they will need basic training on how it
operates. This interactive program is intended to allow teachers with little
knowledge of the SMART Board to easily navigate and integrate programs or
activities such as these into their curriculum. Allowing teachers to
incorporate more technology into their classroom as well as learning the
capabilities of the SMART Board and operating it with confidence.
Requirements (computer
lab or classroom computers):
The requirements
needed to implement this activity are a computer and a SMART Board, which is
all located in the classroom.
Learning
outcomes:
Student will be able to identify and read words in their grade level.
Student will be able to write words in their grade level.
Instructional Procedures:
Students will be using the SMART Board and
the interactive game.
Students will be reading and writing words
from the game using the board.
The students will be using the SMART Board to learn about colors. They will be learning how to read, spell, and write these words. Students will be able to click on the pictures to hear how words are pronounced and how letters sound. They will be using the board to spell these words in the given spaces. If the students are having trouble with the word, they are able to click on the "Hint' button to help them.
The students will be using the SMART Board to learn about colors. They will be learning how to read, spell, and write these words. Students will be able to click on the pictures to hear how words are pronounced and how letters sound. They will be using the board to spell these words in the given spaces. If the students are having trouble with the word, they are able to click on the "Hint' button to help them.
Evaluation plan :
My interactive program is based
on both the teacher and students’ needs. To ensure my training meets the goals,
needs, and objectives, I will assess the teacher's learning outcome through the proficiency of
the use of the SMART Board as well as the program. I will go through the program
with the teacher and once I have gone through the entire program, the teacher will
navigate the interactive game by herself. The students will be evaluated using
the rubrics below.
The game will be an immediate assessment of the students
learning.
Goal:
Students will be able to
identify and spell words in the Kindergarten grade level
|
Evaluation
|
|||
1
|
2
|
3
|
4
|
|
Objective 1:
Could the
students read and identify the word?
|
Students
reading level is below grade level
|
Students minimally
meets reading grade level expectations
|
Student meets
reading grade level expectations
|
Student exceeds
reading grade level expectations
|
Objective 2:
Did the
students correctly spell the word?
|
Students
makes more than 4 errors in spelling
|
Students
makes 3-4 errors in spelling
|
Students
makes 1-2 errors in spelling
|
Student makes
no errors in spelling
|
Rubrics:
Achievement Rubric
|
Grading Rubric
|
|||
1
|
2
|
3
|
4
|
|
Understanding and applies concepts
|
||||
Completes activity (meets activity objectives)
|
||||
Shows continuing progress in working, thinking, and writing
|
Achievement Rubric
4 - Exceptional -
Exceeds grade level expectations
3 - Proficient -
Meets grade level expectations
2 - Developing -
Minimally meets grade level expectations
1 - Emergent -
Minimally meets grade level expectations
Behavior Rubric
|
Art Grading Rubric
|
|||
C
|
M
|
I
|
ND
|
|
Listens, follows directions and uses materials properly
|
||||
Participates in discussions
|
Behavior Rubric
C – Demonstrates this consistently
M – Demonstrates this most of the time
I – Demonstrates this inconsistently
ND – Not demonstrating this at this time
Lesson Implementation Report
1.
The outcomes
of the implementation: student learning outcomes and technical procedure
outcomes
With
the use of the interactive game, the majority of the students were successful
in correctly identifying and spelling out the words in the game. The few
students that had a bit of difficulty spelling out the words used the “Hint”
button, which helped them to assess and correct their work. The students were
also able to assess their work by using the “Check answer” button, where they
were able to see the correct spelling of the word. The program was very easy to
navigate through, both students and teacher did not have difficulties operating
the SMART Board or program.
2.
The
adjustments you had made to accommodate students with special needs
The
program was created to accommodate all diverse students: students with special
needs and students with different learning styles. The program reaches out to
visual, auditory, and kinesthetic learners. The interactive game provides
students with great visuals for students who are visually impaired and audio
for students who have difficulty hearing.
3.
The
adjustments you had made for the effectiveness of classroom management
The
students were seated in their assigned seats and where they were able to easily
view the SMART Board. Students were selected one by one to come up to the board
and use the program.
4.
The
questions asked by the students
The
students were very interested in the program. Because I had plenty of sounds
and audio in my game, they were very fascinated where the sounds came from. The
students began to ask about other colors and how they were spelt. A few of the
students had color mixing questions.
5.
The problems
students had encountered during the implementation process
Some
students had a difficult time spelling certain words, but with the help of the
“Hint” button they were able to successfully sound out the letters to complete
the word.
6.
The
decision(s) you had to make on the spot to make the implementation easier and
smooth
If
I found that the student were having a difficult time spelling out the word I
would suggest to the student to use the “Hint” button. If the student continued
to struggle I helped the student to sound out the word and point out the
visuals on the page to help them.
7.
The feedback
from the students
The
students enjoyed the interactive game. It gave the students plenty of
information and tools in order to be successful in the game. The students were
able to use what they have learned through the game and use it in their
classroom.
8.
The
timeframe (was there enough time as you planned for)
The
interactive game was implemented during 40-minute class periods, giving the
students plenty of time to use the program.
9.
What you
learned from the implementation including proposed changes for future lessons?
Giving
the student plenty of tools and information enables the students to become more
successful in the activity. To improve my program, I will provide even more
visual and audio to allow the students to have a better understanding of the
subject.
Language Arts and Technology and New
Literacies Prezi Presentation
Sunday, April 22, 2012
week 12
Analysis of educational “affordances” on glogster
Features of Glogster
|
Affordances
|
·
Ability
to create and share interactive posters
|
·
Teachers and students are able to create a
digital learning environment, where teachers and students are able to learn
and explore together. Glogster can be used across the curriculum spectrum.
However in ELA students can use the interactive poster to brainstorm ideas
for research papers. Teachers can use it to teach students about grammar and
vocabulary.
|
·
Ability
to post text, graphics, music, videos, etc.
|
·
The
teachers have the ability to uses these tools to reach diverse learners
(visually, auditory, and kinesthetic), to help students understanding of ELA
concepts.
|
·
Ability
to have collaborative class projects
|
·
The students are able to work together and
brainstorm using one poster on Glogster. They are able to work on assignments
and get feedback throughout the assignments from the teacher. The teacher is
able to assess how the students are progressing.
|
·
Provides
a private and safe student environment for students to learn and explore
|
·
The teacher can easily creates a private
virtual classroom and monitor all activities within the account throughout
the learning process.
|
I found Globster to be a great program to use for all
curriculums. I think Globster can be a very useful tool to use in the ELA
classroom. The students have the ability to work together on book assignments
and presentations. It can be used to make book reports instead of the
traditional way of writing a book report. It allows the students to become more
creative and explore the topic more in depth. It is a great tool to use for
brainstorming on topics and ideas instead of using a Venn diagram to compare
and contrast. Globster is very versatile and can be using in many areas of ELA
as well as other subjects.
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