Saturday, March 31, 2012
Week 9
Assignment 1
The Impact of Using Blogs on College Students’
Digital Storytelling Video
The Impact of Using Blogs on College Students’
Reading Comprehension and
Learning Motivation
In our world today it is essential that we utilize the
technology that we have available to use. Our students are growing up in a
digital world, where the knowledge about technology is significant. That is why
educators must implement this knowledge of “new literacies”. Our students must
be able to function, understand, and be knowledgeable about the “interactive
multimedia environment” around them. Technology is a great tool to motivate
students and to increase and improve their reading comprehension. Blogging
allows students to learn outside of a traditional classroom. Blogs have similar
features to Blackboard and Moodle, but it allows for more possibilities. Students
are able to collaborate, reflect, and showcase their work with their peers and
teachers. Blogs give students the opportunity to collaborate and share with not
only students from their school but from other schools as well. Blogging gives
students a broader platform for learning. Blogging is a great way for students
to gain “new literacies” skills and prepare our students to be college and
career ready in the 21st century.
Assignment 2
Initial draft for Final Keystone Unit Implementation and Evaluation
Subject: ELA/Literacy and
Art (Students will be using an interactive SMART Board program that will be
designed as a game. It is inspired by Eric Carle’s 1974 book called My Very
First Book of Numbers; My Very First Book of Colors; My Very First Book of
Shapes; My Very First Book of Words. This game will focus on word
identification. The students will be identifying color, shapes, and words. The
students will see an image and must write the words correctly in the given
spaces.)
Grade level: Elementary
level (Kindergarten – 1st grade)
Standards
addressed:
The Arts: Visual Arts
ARTS1: Creating, Performing and Participating
in the Arts
Students will: actively
engage in the process that constitutes creation and performance in the arts and
participate in the various roles in the arts.
ARTS2: Knowing and Using Arts Materials and
Resources
Students will: be
knowledgeable about and make use of the materials and resources available for
participation in the arts in various roles.
ARTS3: Responding to and analyzing works of
Art
Students will: respond
critically to a variety of works in the arts, connecting the individual work to
other works and other aspects of human endeavor and thought.
ELA:
English Language Arts: Listening / Speaking
ELA1.KN.LI3/ELA1.KN.SP4.01:
Language for information and Understanding
Students
will: read, write, listen, and speak for information and
understanding
ELA2.KN.LI3/ELA2.KN.SP4.01:
Language for Literary Response and Expression
Students
will: read, write, listen, and speak for literary
response and expression
ELA3.04.WR2/ELA3.KN.SP4.01:
Language for Critical Analysis and Evaluation
Students
will: read, write, listen, and speak for critical
analysis and evaluation
ELA4.04.WR2/ELA4.KN.SPA:
Language for Social Interaction
Students
will: read, write, listen, and speak for social
interaction.
Literacy
Competency Topic – Listening
·
Listen attentively to spoken language
(e.g., books read aloud, rhyming words, songs, video-and audio cassettes)
·
Listen attentively for different
purposes (e.g., to track individual words as they are spoken, to gain
information)
·
Understanding and follow oral directions
·
Listen respectfully without interrupting
others
Literacy
Competency Topic – Speaking
·
Use kindergarten-level vocabulary and
grammar in own speech
·
Speak for different purposes (e.g.,
share ideas or information, retell a story, dramatize an experience of even)
·
Speak audibly
·
Speak with speed and expression
appropriate for the purpose
·
Take turns speaking in a group
ELA:
English Language Arts (NYS P-12 Common Core): Speaking and Listening
K.SL.1: Participate in collaborative conversations
with diverse partners about kindergarten topics and texts with peers and adults
in small and larger groups.
K.SL.2: Confirm understanding of a text read aloud
or information presented orally or through other media by asking and answering
questions about key details and requesting clarification if something is not
understood.
K.SL.3: Ask and answer questions in order to seek
help, get information, or clarify something is not understood.
K.SL.4: Describe familiar people, places, things,
and events and, with prompting and support, provide additional detail.
K.SL.5: Add drawings or other visual displays to descriptions
as desired to provide additional detail.
K.SL.6: Speak audibly and express thoughts,
feelings, and ideas clearly.
Technology
Nets For
Students
Creating and Innovation
·
Students demonstrate creative thinking, construct
knowledge, and develop innovative products and processes using technology.
Students:
a)
apply existing knowledge to generate new ideas, products, or
processes.
b)
create original works as a means of personal or group
expression.
c)
use models and simulations to explore complex systems and issues.
d)
identify trends and forecast possibilities.
Communication and
Collaboration
·
Students use digital media and environments to communicate
and work collaboratively, including at a distance, to support individual
learning and contribute to the learning of others. Students:
a)
interact, collaborate, and publish with peers, experts, or
others employing a variety of digital environments and media.
b)
communicate
information and ideas effectively to multiple audiences using a variety of
media and formats.
c)
develop
cultural understanding and global awareness by engaging with learners of other
cultures.
d)
contribute
to project teams to produce original works or solve problems.
Research and
Information Fluency
·
Students apply digital tools to gather, evaluate, and use information.
Students:
a)
plan strategies to guide inquiry.
b)
locate,
organize, analyze, evaluate, synthesize, and ethically use information from a
variety of sources and media.
c)
evaluate
and select information sources and digital tools based on the appropriateness
to specific tasks.
d)
process
data and report results.
Critical Thinking, Problem Solving,
and Decision Making
·
Students use critical thinking skills to plan and conduct
research, manage projects, solve problems, and make informed decisions using
appropriate digital tools and resources. Students:
a)
identify and define authentic problems and significant
questions for investigation.
b)
plan
and manage activities to develop a solution or complete a project.
c)
collect
and analyze data to identify solutions and/or make informed decisions.
d)
use
multiple processes and diverse perspectives to explore alternative solutions.
Digital Citizenship
·
Students understand human, cultural, and societal issues
related to technology and practice legal and ethical behavior. Students:
a)
advocate and practice safe, legal, and responsible use of
information and technology.
b)
exhibit
a positive attitude toward using technology that supports collaboration,
learning, and productivity.
c)
demonstrate
personal responsibility for lifelong learning.
d)
exhibit
leadership for digital citizenship.
Technology Operations and Concepts
·
Students demonstrate a sound understanding of technology
concepts, systems, and operations. Students:
a)
understand and use technology systems.
b)
select
and use applications effectively and productively.
c) troubleshoot systems and
applications.
d)
transfer
current knowledge to learning of new technologies.
Intended results of the proposed technology
integration: At this grade level students are beginning to learn how to
identify and spell words. With the use of the SMART Board and this activity the
students will learn to read, write, and draw the word. The students will be
able to visually see the image of the word and there will be a given space to
write out the word. The students will also be asked to draw out the word if it
is a shape.
Support and format of training needed for the
effective implementation of the selected technology in their classrooms: The
teacher must have know how to use a SMART Board and navigate through the
program properly.
Requirements (computer lab or classroom
computers): The requirements needed to implement this activity are a computer
and a SMART Board, which is all located in the classroom.
Evaluation plan
(what is your plan to make sure that your training meets the goals, needs, and
objectives): The game will be an immediate assessment of the students learning.
- Did the students correctly spell the word?
- Could the students read and identify the word?
- Did the students draw the shape correctly?
Digital Storytelling Video
Who is Eric Carle?
I’ve created a Digital
Storytelling Video that combines literacy and art together. Being an elementary
art teacher, if find that it is very important to incorporate literacy with
art. I like to create multiple art lessons that integrate different books and
authors to teach to my students. I chose to create my video on Eric Carle. I
thought that Eric Carle was a perfect fit for this project because he is both
an artist as well as a author. This video is targeted towards the elementary
level. It is a great introduction to Eric Carle, his books, and his illustrations. My video also includes a read-aloud of the book The Very Hungry Caterpillar, which is read by the author Eric Carle.
http://dl.dropbox.com/u/44186744/Eric%20Carle.m4v
http://dl.dropbox.com/u/44186744/Eric%20Carle.m4v
Sunday, March 18, 2012
Week 8
Technology and the Gifted Adolescent: Higher Order Thinking,
21st Century Literacy, and the Digital Native by Caroline C.
Sheffield
“Technology and the Gifted Adolescent: Higher Order
Thinking, 21st Century Literacy, and the Digital Native” written by
Caroline C. Sheffield discusses the world our students are living in. Our
students are living in an environment that is constantly changing and creating
new technologies. As educators it is up to us to prepare our students for these
new technologies. It is our responsibility to have our student “college ready”
and “career ready”. However, it is often found that teens can be more
technologically incline than their instructors. Once educators learn the latest
technology there is some new making it out dated. Educators are struggling to
keep up with this “digital world”. Although, if educators try their best to
learn these new technologies and incorporate them in their curriculum it can
only benefits our students in so many ways. This technology allows our students
to continue to develop their critical learning skills and prepares them for the
future.
Adolescent Literacy: What’s Technology Got to Do With It?
By National Center of Technology Innovation and Center for
Implementing Technology in Education
The article “Adolescent Literacy: What’s Technology Got to
Do With It?” discusses the struggles students have with their literacy skills.
However, with the help of technology it allows for differentiated instruction
and reaches our to diverse learners. Not all students learn the same way,
students can be: visual, auditory, or kinesthetic learners. With the use of
technology, it provides many different paths for learning and developing
students’ literacy skills. When educators are focusing on different aspects of
literacy such as: background knowledge and vocabulary, comprehension
strategies, synergy of reading and writing, interest and motivation, and
resources and technical assistance centers; there are an array of different
technological tools that facilitate these skills. Electronic dictionaries or
thesaurus can help students with their vocabulary. This is just one example of
a technology tool that can help assist in literary for students. There is so
many different tools and approaches that technology can bring to the classroom
to help student improve their literary skills.
Does Collaboration Occur When Children Are Learning With The
Support Of A Wiki?
By Yasemin Allsop
The article “Does Collaboration Occur When Children Are
Learning With The Support Of A Wiki?” discusses the benefits a Wiki can have on
students and their classrooms. It is a great online based website that can
allow students to collaborate with one another. The article discusses the
benefits of collaboration through technology. Wikis are effective tools that
can be used in the ELA classroom to help student build on their critical
thinking skills as well as group learning. This article made me think of Wikis
in a different way. I think that Wikis are a great way for students to work
together and teach one another; it is a great tool to use for collaborative
assignments.
Monday, March 12, 2012
Week 7
UDL Book Builder
The book I created is called Lillie Can Draw. It is a book that I hope to encourage and inspire students to create their own artworks. It is a book targeted towards students in kindergarten through the 3rd grade level.
My book allows the students to have the option of the characters read along with them. I believe Book Builder is a good tool to use in the classroom. Teachers can create their own passages and stories or even existing stories on Book Builder and make it interactive and interesting for the students, rather than using traditional textbooks or handouts. Book Builder reaches out to diverse students, touching upon all of the different learning styles (auditory, visual, and kinesthetic).
*Here is a link to my book.*
Here is a link to the printable version of my book.
http://bookbuilder.cast.org/view.php?op=view&book=57737&page=1
Assignment #1
Theories and Practices of Multimodal Education: The Instructional Dynamics of Picture Books and Primary Classrooms
Multimodal Education is using different forms of teaching such as: using print, visual images, and designs. There is a shift in literacy learning, it has become more interactive, with the use of the SMART board and interactive books. Students are still learning to read the traditional way and through this idea of multimodal education. Students are becoming more of a critical thinker, analyzing a decoding visual text. When students are reading picture book, they’re using their multimodal education to code and decode images and text. This allows students to be able to analyze images and understand the meaning behind it. The use of different fonts in text is also another way to communicate or represent something. The text can be a different color, size, or shape, which could impact the word differently in meaning. The students’ environment and background influences their way of understanding a subject. With those differences it allows students to interpret and recognize images, signs, or designs in a different way.
Using the ADDIE Model to Design Second Life Activities for Online Learners
Second Life is a program that simulates a real life environment. SL can be used to create online learning environments’. Unlike the use of Blackboard or messaging tools it allows the user to feel like he/she is having a “face-to-face meeting”. It allows users to explore their different environments and gives them the feeling that they are truly in that moment, “social presence” which is missing when using tools like Blackboard or messaging tools. The users are able to interact with one another in a more meaningful way. This interaction falls into 3 categories:
Assignment #2
I created an account on Second Life and selected my avatar, however I had difficulties using the program on my computer. I came across the challenges stated above. I was unable to explore the different environments due to my computer not recognizing the program and addresses. I found it a bit difficult and confusing to try to navigate the website.
However, I do see the benefits that this program can provide to students. By reading the information and watching the videos provided on the website. I believe it can be a great tool to use for online meetings other then traditional methods such as Blackboard.
As I discussed this idea with the ELA teacher we talked about the pros and cons of this program. Though our students are in the elementary level, it may be a program that is better use with high level students. We talked about taking books and creating scenarios or environments related to the story and placing our students in that scenario. The students will feel like they are coming alive in the story and being apart of the scene.
The book I created is called Lillie Can Draw. It is a book that I hope to encourage and inspire students to create their own artworks. It is a book targeted towards students in kindergarten through the 3rd grade level.
My book allows the students to have the option of the characters read along with them. I believe Book Builder is a good tool to use in the classroom. Teachers can create their own passages and stories or even existing stories on Book Builder and make it interactive and interesting for the students, rather than using traditional textbooks or handouts. Book Builder reaches out to diverse students, touching upon all of the different learning styles (auditory, visual, and kinesthetic).
*Here is a link to my book.*
http://bookbuilder.cast.org/view.php?op=share&book=adaa486c5383980333eee94a11052ee7&sid=7570
Here is a link to the printable version of my book.
http://bookbuilder.cast.org/view.php?op=view&book=57737&page=1
Assignment #1
Theories and Practices of Multimodal Education: The Instructional Dynamics of Picture Books and Primary Classrooms
Multimodal Education is using different forms of teaching such as: using print, visual images, and designs. There is a shift in literacy learning, it has become more interactive, with the use of the SMART board and interactive books. Students are still learning to read the traditional way and through this idea of multimodal education. Students are becoming more of a critical thinker, analyzing a decoding visual text. When students are reading picture book, they’re using their multimodal education to code and decode images and text. This allows students to be able to analyze images and understand the meaning behind it. The use of different fonts in text is also another way to communicate or represent something. The text can be a different color, size, or shape, which could impact the word differently in meaning. The students’ environment and background influences their way of understanding a subject. With those differences it allows students to interpret and recognize images, signs, or designs in a different way.
Using the ADDIE Model to Design Second Life Activities for Online Learners
Second Life is a program that simulates a real life environment. SL can be used to create online learning environments’. Unlike the use of Blackboard or messaging tools it allows the user to feel like he/she is having a “face-to-face meeting”. It allows users to explore their different environments and gives them the feeling that they are truly in that moment, “social presence” which is missing when using tools like Blackboard or messaging tools. The users are able to interact with one another in a more meaningful way. This interaction falls into 3 categories:
- Relationships between student and content
- Relationships between instructors and students
- Relationships among students
Assignment #2
I created an account on Second Life and selected my avatar, however I had difficulties using the program on my computer. I came across the challenges stated above. I was unable to explore the different environments due to my computer not recognizing the program and addresses. I found it a bit difficult and confusing to try to navigate the website.
However, I do see the benefits that this program can provide to students. By reading the information and watching the videos provided on the website. I believe it can be a great tool to use for online meetings other then traditional methods such as Blackboard.
As I discussed this idea with the ELA teacher we talked about the pros and cons of this program. Though our students are in the elementary level, it may be a program that is better use with high level students. We talked about taking books and creating scenarios or environments related to the story and placing our students in that scenario. The students will feel like they are coming alive in the story and being apart of the scene.
Monday, March 5, 2012
Week 6
Assignment #1
Gamestar Mechanic is a great tool to use in the classroom. It helps to engage the students and capture their interest in the subject matter. This program can be a great tool especially for ELA. It helps to foster students' critical thinking, problem solving, collaborating with others, and their creativity. ELA teachers can create and use games where students are able to work on spelling, grammar, reading skills, and so much more. I believe the creation of games for literacy can be endless.
Assignment #2
I believe that with the use of games in the classroom it can be a positive asset to students. It is a very helpful tool to both teachers and students. With tools like Gamestar Mechanic, teachers are able to design a variety of game to fit their classroom and their students needs. Teachers can create fun and exciting games yet very educational that can allow students to develop and expand their critical thinking skills.
Assignment #3
http://dl.dropbox.com/u/44186744/Game.pptx
Assignment #4
Edmodo is another great tool for ELA. Teachers can use Edmodo to post critical think questions about a passage or a book for students to answers and comment on. The students will be able to interact with one another by commenting on each others posts.
Gamestar Mechanic is a great tool to use in the classroom. It helps to engage the students and capture their interest in the subject matter. This program can be a great tool especially for ELA. It helps to foster students' critical thinking, problem solving, collaborating with others, and their creativity. ELA teachers can create and use games where students are able to work on spelling, grammar, reading skills, and so much more. I believe the creation of games for literacy can be endless.
Assignment #2
I believe that with the use of games in the classroom it can be a positive asset to students. It is a very helpful tool to both teachers and students. With tools like Gamestar Mechanic, teachers are able to design a variety of game to fit their classroom and their students needs. Teachers can create fun and exciting games yet very educational that can allow students to develop and expand their critical thinking skills.
Assignment #3
http://dl.dropbox.com/u/44186744/Game.pptx
Assignment #4
Edmodo is another great tool for ELA. Teachers can use Edmodo to post critical think questions about a passage or a book for students to answers and comment on. The students will be able to interact with one another by commenting on each others posts.
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